Enter the explorers and gear you own. It tries every team and gear combination per mine depth and ranks them by expected output over time. Rules ported from the wiki Mine calculator.
1 · Your explorers (level 0 = not owned)
2 · Settings
Depths to consider
3 · Gear you own (number of pieces per quality)
Item values (coins per unit, editable)
Self-check against the wikiHow it scores a run. Expected value = (guaranteed finds + chance × amount for each rare find) × coin values. Includes team size bonus, lucky/miner/sprinter traits, Power vs depth requirement, gear rare/material bonuses, overpower chance, double drops (mastery, Keen Eyes, Double rewards), guaranteed-rare, bonus loot rolls and extra top item. Assumptions: rare-find rolls are treated as independent; "extra top item" adds +1 of the rare find with the lowest base chance; guaranteed rare picks a random rare line. Gear effects are team-wide sums, so who wears what does not matter, only how many pieces of each slot fit (one per slot per explorer). Free-run / half-stamina refunds reduce the stamina figure only.
Value/hour uses the run time after all speed bonuses; with a check-in interval set, a run holds the mine for whole intervals.